Other specimens, like Bloats, will continue to swing its butcher knives for a few seconds after it gets its head shot off. Some enemies continue to move after being dismembered, so players will have to be mindful of specimens with their legs cut off that might still be crawling around. So, you can use a shotgun to shoot their faces and/or legs off. Specimens also have 22 points of dismemberment, many in the face. Enemies will be crawling out from all kinds of different places, like air ducts and sewer systems, making it harder to hole up and fortify a position. The Gorefast and others take a flying leap at you, heightening the threat and excitement. While creatures kind of shambled at you at varying speeds in the previous game, specimens now dash and jump. All animations are motion captured, which provides a great sense of realism to specimens like the Gorefast as it swings its sword arm. The sequel's high resolution textures really brings monsters (aka specimens or zeds) to life, in a big menacing way. Originally released in 2009, the visuals for Killing Floor are dark and grainy. The most obvious and most stunning improvement over the first game are the graphics. With a new look, new gear, and new perks, it's time to kick the slaughter up several notches. The sequel takes place shortly after the End of the Line update from first game, as the monsters have made it across the Chunnel from the UK and are now tearing Paris apart. Players select a character skin, pick a perk, buy gear, and survive against waves of killer creatures. For those unfamiliar with the original game, it's a cooperative horror game where players come together to fight against mutants that escaped an evil company that was developing biological weapons. Fans of blood splatter and gore were in for a treat at the New York Comic Con, where Tripwire Interactive revealed a first look at Killing Floor 2.
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